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Personal Accessibillity Project
Digital Arcade Controllers

This ongoing project began in 2019 when I started experiencing hand pain from playing Super Smash Bros. Melee for the Nintendo GameCube competitively. The pain worsened due to the ergonomics of the GameCube controller and the way I gripped it. I undertook
a personal project to modify an existing open-source project to better suit my needs. This initiative evolved into a broader effort to assist others facing similar challenges, such as hand pain, birth defects, amputation, and carpal tunnel syndrome. My design philosophy is that everything should be accessible to everyone, regardless of how the task is executed, as long as it can be done in one's own way.

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